A level in Crash Bandicoot ran tens of megabytes, but the... | funfact.wiki | funfact.wiki
A level in Crash Bandicoot ran tens of megabytes, but the PlayStation had only 2MB of RAM. Naughty Dog solved this by loading just the needed chunks from the CD and constantly swapping them in and out of memory.
Silent Hill's thick fog hid the original PlayStation's short draw distance while amplifying the horror. The team masked the hardware's struggle to render a wide 3D town, turning unseen space into unease. That limitation became a defining symbol of the game series.
In the 1998 game Metal Gear Solid, the boss Psycho Mantis actually reads the PlayStation memory card plugged into the console, taunting players by naming other games saved on it.