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A level in Crash Bandicoot ran tens of megabytes, but the... | funfact.wiki | funfact.wiki
A level in Crash Bandicoot ran tens of megabytes, but the PlayStation had only 2MB of RAM. Naughty Dog solved this by loading just the needed chunks from the CD and constantly swapping them in and out of memory.
  • Crash Bandicoot
  • PlayStation
  • Naughty Dog
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